Mwo ecm mechs. Guess PGI needed to keep the lights on. Mwo ecm mechs

 
 Guess PGI needed to keep the lights onMwo ecm mechs  No mech causes quite the nuisance in long-ranged drops as

You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. makes you appear cold in thermal vision. It will be hot with 2x ERPPC. That being said there are tons of good light 'Mechs. Visit [ mechs ] to explore the 'Mech database. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. Now, there is very few rushing and players are playing much more tactically, concealing. Raven-3L does well with ECM in a variety of builds. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). Arctic Cheetah: Well, it's my favourite 'Mech. Which means bigger guns, more ammo or more equipment. Something in the line of 8 tons and 8 slots. 1) Add only one of the following quirks into CT of the mech:-2. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. BUILD Custom loadouts in the Mechlab A full MWO Mechlab is available with comprehensive loadout stats and tools. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. . Back to top #3 Mcgral18. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. smurfy-net. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. This range is generaly at 200m depending upon factors like BAP or sensor range modules in use. Even for those who. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. You can say what you want, but the IS has worst mechs with ECM than the Clans. It works the same way as an ECM in counter mode. No ECM. The Sun Spider is very interesting mech and can use even ecm. Please dont give ecm to mechs with 2 or more rocket slots. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. 3) Other symbols Target This enemy mech is marked by TAG from a team member. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. MWO / FORUMS / MECHWARRIOR UNIVERSE / FACTION PLAY / FACTIONS INNER SPHERE; 0. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. is faster, and it's payload and firepower aren't bad, even with ECM. I mostly use my Viper "Medusa" for this role. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Third, ECM should only protect you. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Across all its variants it can perform any role you could envision for an assault mech. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Stalker 3FB: no quirks, but ECM. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. It also will cancel one enemy mech ECM within 120m. In TT (I know, I know), the lights are recon mechs and flankers. Giving it to mechs with more energy slots is better and more balanced in my opinion. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. Light 'Mechs are those that weigh between 20 and 35 tons. 1) Many, many mechs have been introduced since the last ECM mech was added, the handful that can run it are in a tiny minority. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. Warhammer Hero Black Widow - 4 torso ballistics, slightly lower mounted, but a 70t mech. Ecm Mech. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. At least to me. So a Clan medium mech can definitely field a larger ballistic weapon +. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). Here comes one of the best Raven 3L builds. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. Started by zortesh. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. de] with Medpulse. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. One problem. Meh, trip-light PPCs are better than an ER. Ecm buble greatly reduce radar range and wont let you relay the info to your team. 29 Oct 2023. Member. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. They help and as long as there isn't a lot of enemy ECM are pretty effective. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). These two mechs are ultimate stealth squirrels. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. you can run an lbx 20 and smls on it or do the common mpl hmg build. Here's my situation. 6) You are not always the scout. Its more of the mobile/supportive peaker. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. BAP is a must have if you want to run a streak boat. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. I care not as to how one does game-play or skill, it makes no difference. It's the fastest clan light with all the xl options. Lct-3m is also a good mech for lasers and speed. The ECM one (0X) is very interesting. 2 Mechs with AMS = 240 missiles hit = 26. Also included with each pack is the new mini battle pass system driven by 'Mech XP. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. If team A's scout gets close in to Team B's units. Stalker 3FB: no quirks, but ECM. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. IS. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. Edited by Asmosis, 04 December 2012 - 06:17 AM. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Thunderbolt. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. They trade speed and maneuverability for firepower and armor. MechWarrior Online. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. MPL skirmish w/ECM. A good old Hellbringer Laser Vomit build fits the bill very nicely. Its just been one and its been happening for awhile it seems. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). DFA - Death From Above; A form of attack whereby one 'Mech uses. Viper VPR-F with lots of machine guns + JJ ! 3. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. Other light mechs are useless against these 2 ecm mechs. it depends. Many of the most famous and popular designs are heavy 'Mechs. In MWO, it is being used typically as a counter ECM method (note that in every other game in this universe, ECM trumps BAP/CAP/CLAP, but ECM isn't nearly as powerful as it is in MWO so it needed counters). All other mechs will have to make a choice between the defensive ECM or. That has missiles and lasers, which might make it better at being an IS ECM mech. The ECM/masc Phoenix hawk is probably the best medium in the game. I am a huge fan of the Assassin, but it does play like a light mech. Yeah, driving assaults in MWO is not a good idea. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. So like I just wanna know, will there be any new ECM. You need a BAP to detect shut down mech. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. And the occasional PPC hit i guess. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. I've heard some say that some teammates should switch their ecm to counter mode. and it has a good heat profile. My vote was for cicada 3M as the weakest of the choices. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. why not have all mech do the same damage no matter what they have quiped. Realistically you should play. If you're escorting light 'mechs, you're the heavy hitter. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Clan Probe has an identical range. Competitive Mech Buying Guide. You don't really get much better or effective than that. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. Flea 17 is one of the best lights in the game. It has become the de facto Radar of Mechwarrior Online. It automatically gives you faster weapons/health data on enemies, (I also think it. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. after wave three lets not have more ecm mechs. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. 0:00 / 1:13:33. I don't know if there is a "best" Mech for ECM, but there are decent choices. Jump jets (JJ) are classified as Equipment in MWO. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. They often serve as Scout 'Mechs or Striker Roles. Posted 04 December 2012 - 03:09 PM. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. The ability to equip an ECM suite to a Mech will be limited to specific variants. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Reality doesn't care about theory and lower arm actuators. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. There's also the c/bap and tc mk 1-7 computers to worry about. . First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. To use the Active Probe is simple; simply have it. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. ECM / MRM / Light PPCs for middle range combat. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. The Archer hero mech is pretty darn good and can mount ECM. When you needed 3 salvos to kill Pirahna, nowadays you need 5. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. Laservomit (BLC) new! LE300. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. This works ridiculously well against static targets, think turrets. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. ECM / MRM / Light PPCs for middle range combat. when I found MWO I had to play it. Probably the biggest glass cannon in MWO but an effective one. A bit outdated, though. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. scr is capable of that. The disadvantage would be a greater diversity of mech builds that include ECM. Clan: ACH with 6 LMG and 3 HML. Warhammers are like 70ton Annihilators. No active probe, TAG, etc. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. you missread your faster lock-on on ecm mechs. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. holy shit, this thing is awesome. Link left side, link right side, 3 for stagger fire and alpha key for go hot. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. . HERE IS THE LINK WHERE THIS INFORMATION CAN BE FOUND, AS WELL AS MORE. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. Sensor Module: +15% detection. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Hmm decisions, decisions. Visit [ mechs ] to explore the 'Mech database. 30(30%) which is 560m(under this enemies can see you) WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats, ghost heat tables, etc. Those mechs have less room for actual weaponry, armor and munition. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. Rage; 2,949. Opposed to 90% of players who use default settings and see about 400 meters thanks to. Tried again yesterday and the results were different. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. These light mechs are far too powerfull compared to other light mechs. Only IS has access to the Stealth Armor. So much more complexity than "meet in the middle and. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). Quite the support mech but not an agile flanker like the others. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. I also fit TAG if I have an energy hard point. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. Power creep is rough in a F2P game. You could also run 2 HLLs and 4 ERMeds on a nova. LRM 90 Nova Cat. Timberwolf (TBR-S) laservomit is a joy to play and very effective. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. Finally, there's a sort of "catch-all" term, "Line 'Mech". The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Unlike other Locusts, it has no weapons in the arms. 4 Streak-6 (min. Edited by cSand, 08 March 2015 - 09:04 AM. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). both with more armament than any other mech with ECM other than an Atlas DDC. At least to me. Raven or Cicada. Unfortunately the sensor lock cripples the mech just like Raven's case. " Simplified, yes, but still a good description. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. See full list on mwo. Enemy ECM should be a large red hued circle on your radar. ECM is meant to slow down locks. . Mechs able to use stealth armor which have tonage and. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. Active Probes can not counter your ECM while stealth is active. I hesitated to give recommendations, because. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Please dont give ecm to mechs with 2 or more rocket slots. 5 tons and occupies 2 critical slots. I have had a lot of trouble getting my Archer-5W to work. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. Learn all about hard points, up. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. Two mediums can equip ECM. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. That has missiles and lasers, which might make it better at being an IS ECM mech. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. 4LPPCs, stealth and heat sinks. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Using the Cyclops doesn't make much sense imo, as it already lacks. This includes the paperdoll info. One heat sink if you feel the ammo doesnt run out. Direct hit with a PPC will disable ECM for 5 seconds. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. ECM 4xSRM4 for close range combat. Standard button for Stealth Armor is M. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Justa, You are probably right. To be honest, I. CarloArmato Professional Potato Carrier. That being said, the two classes I find the most difficult are lights and assaults. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). Added 2023-10-29 by SirEpicPwner. Edited by Tesunie, 13 February 2018 - 11:38 PM. 3) Other symbols Target This enemy mech is marked by TAG from a team. Make a ECCM unit that every mech can have. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. MechSpecs is a community for every level of MechWarrior Online fan. Most of the mechs the others have mentioned are really good. Let's try to keep focus here. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. Inferior payload to the NCT due to the oversized engine, inferior firepower if you use ECM. 52%. 4LPPCs, stealth and heat sinks. Cheap? The Griffin 2N is a banger. The mech must first have ECM to be able to equip Stealth Armor. The giants of the 'Mech world, the 80-100 ton Assault BattleMechs are the de facto kings of the battlefield. Highlander. Urbanmech K9 with 5 MPL. . 84%. Medium Mechs. NARC and PPC hits disable stealth armour. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. I made this build back when piranhas were first released and our group has been using it ever since. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. Another great mech with lots of possible loadouts. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. The line gets stretched from other mechs getting ahead of them selves. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Especially on Mechs sub 50 tonnes where. A good old Hellbringer Laser Vomit build fits the bill very nicely. a user. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. 2BLC + 3ERML + ECM. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. Personally I would prefer fleas over locust. My top choices are:. Won't have quite the T-bolt's range. I have found the constant missile stream can cause some pilots to just freeze up as they can't cope with the shake. No longer counters ECM. Many of the most famous and popular designs are heavy 'Mechs. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). " Simplified, yes, but still a good description. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). Stealth armor and OP machine gun lights. Its a fun build.